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Monthly Archives: December 2013

Learning Gamification with 0$ investment and getting certified four times.

start         There is a lot of buzz in the market with Gamification catching up at a rapid pace, each one of you who is reading this post or who has just heard about the power of Gamification, want to learn about Gamification and gain expertise in this area.

Other than the formal sources like Gamification course embedded in the curriculum of Wharton MBA, people who are looking for other means turn for online sources. Currently the market of online courses is surfeit. If you google you will find many online courses, but they come with a hefty price tag. In some countries like mine even a 50 US$, money investment seems costly enough. I will give you a list of 10 places where you can learn Gamification, get knowledge at par with these online paid courses, also get free certification not once, but four times, provided you are not riding the certification conundrum, where you put low value on the free sources and higher on the paid ones. And trust me, before writing this post I have done each and every one of those paid courses, I lost some good money, but I do not want others to suffer the same loss of $.

  1. First comes the Gamification Mooc at Coursera, free of cost, offered by Wharton Business School., taught by Prof. Kevin Werbach.It the best one to start off your course of Gamification.
  2. Second in line, is the newly launched Gamification Mooc from Iversity,  free of cost, they claim to be more advanced than the Wharton one. It can be found here.
  3. Known to few, there is another  free of cost mooc at open learning titled Games in education: Gamification, check it out here.
  4. The website of Gamification.Co, there you will find mouthful examples of gamification spread across sectors, and arranged accordingly.
  5. Yu-Kai Chou Blog, though he has added some gamification elements, but it doesn’t matter if you give some tweet shouts for a place where you get something for free, and it is a quality stuff. Also, look for his Octalysis model, if you want to get more deeper in gamification (suggested for advanced learners)
  6. Currently Yu-Kai is giving free certification for his octalysis model, you just need to use his model at a very basic level and submit for review.
  7. The Wiki of Gamification by Enterprise Gamification, slowly it is becoming a great source of gamification related information.
  8. Now don’t be lazy, just Google, use the search tools, and sort the pages, look for authentic sources, like The New York TImes, TechCrunch, Ted Talks etc.
  9. Look for Andrzej Marczewski blog for some different view points.
  10. Youtube, here you will get long talk of Gsummit 2011,2012,2013, and others like of Gamification World Congress, and recently held GamifyCon, Munich.

I tried to make a comprehensive list of free resources providing quality gamification knowledge. Though there may be others, but these were the ones I used for my learning. So, in case someone who reads this and doesn’t find your entry here, please do not burn me.. 🙂

Moving ahead, if you want to go for gamification design in deeper, you can look for Design thinking and HCI courses on Coursera, they will not teach gamification design, but you will be able to relate to it easily, as the process remains the same.

To end the post, if you plan to look for gamification internships, after getting adept with gamification skills using the free sources I suggested above, you can contact Enterprise Gamification Consultancy, for Gamification internship opportunities.

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Posted by on December 11, 2013 in Gamification, Learning Gamification

 

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Why onboarding of client in Gamification conceptualization stage a must do thing.

imagesAs a gamification consultant,  I have been working with clients for more than a year now. Started in October 2012, the journey has been a great learning experience for me. Though, I was adept with gamification knowledge, but the practical knowledge of designing and implementing a gamification design came with the projects that I did. A critical learning was, it is always beneficial to onboard the client, whom you are consulting in your gamification conceptualization  phase. Onboarding may not be of all the people in the client organization–as explaining to each member can take a large chunk of your valuable time– even a single person who understands the clients business will serve the purpose.

When a client brings the project, generally we understand their business and work on the contracted work. Since, gamification is a very new phenomenon, and the clients to whom I talk to, they have a very superficial understanding of the process. They understand PBLs (Points, Badges and Leaderboards) as a magic pill which will bring business to them, as soon as they are implemented. This superficial understanding of gamification leads to an improper transfer of the concept to the client if he/she is not involved, and it becomes disastrous even leading to failure of your hard worked gamification design.

If you take the client with you in the conceptual journey, before executing your design, it will help the client to understand that it is not just a simple implementation of PBLs, but there is a meaning attached to the points or badges which are awarded for some meaningful activity. The flow that you experience as a gamification consultant while designing the gamification system for the client, needs to be felt by the client as well. It also helps the client to understand, why a particular number of points are needed on a certain activity while others activities demand different points. In addition onboarding of the client helps in the communication phase, as the person from the clients’ organization whom you took in this journey, better understands the internal communication jargons, hence you can leverage on his/her skills to make more meaningful communication with other members of the client organization.

Finally, it makes your final presentation to the client more meaningful; every now and then I come across clients that are more interested in the visual part of the gamification, i.e. how the badges will look like or how the leaderboard will function. I strongly feel, there is still a lot of conceptual misunderstanding, which acts as a hinderance between you and the client to communicate effectively, and it can only be removed when the client is working with you. Then only they will understand the nuances of a gamification design and not limit themselves to trivial stuff in the conceptualization phase of gamification.

 

 
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Posted by on December 6, 2013 in Gamification, Gamification Strategy

 

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